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Nos.tal.gia [no-stal-juh, -jee-uh, nuh-]

-Noun

1.

a wistful desire to return in thought or in fact to a former time in one's life, to one's home or homeland, or to one's family and friends; a sentimental yearning for the happiness of a former place or time.

 

2.

Something that elicits or displays nostalgia.

Not only an interesting title, it’s probably the best word to describe the game, nostalgic. Nostalgia, created by the super team behind DS remakes of Final Fantasy III and IV and Avalon Code, Matrix Software, is a game that completely encompasses a nostalgic feel in its player; as long as that player is old enough to have played such classic RPG’s from the early days of the genre.  Everything about it has an old-school feel with a new-school coat of paint.  Turn-based battles, evil organizations with world domination plans, a missing parent- all elements of great old-school RPG’s and Nostalgia has them all.

The story follows Edward Brown in an alternate version of Earth in the early 1900’s where magic and airships still exist.  His father, a famous explorer, goes missing and it’s up to Eddie to board his father’s airship and travel around the world to find him.  Over world travel is all done by airship, random battles take advantage of each member of your team by having them each control a different part of the ship; Eddie, a sword user controls the ships large ramming blade while his partner, Pad – a marksmen, uses the ships guns to fire rounds with the ships defense turrets.  While in dungeons, battle turns into a standard turn-based system, once again bringing in a feeling of nostalgia for the old days.  The story and game play are straight forward, and I happen to like that a lot, but that’s because I grew up with dozens of games like this.

Younger gamers will probably find Nostalgia to be boring and maybe a little too easy compared to RPG’s of the current generation.  Everything about the game’s systems is very basic and takes very little time to master. Early side quests can be completed in minutes. If you’re too young to feel a sense of nostalgia from the game, your mind could begin to wander from it pretty quickly for something newer and shinier. 

Nostalgia is very niche, being a must buy for anyone old enough to get the feeling.  However, younger gamers may want to spend their money on something else, perhaps one of the many old SNES RPG’s us old folks are always preaching on about- like Chrono Trigger or Final Fantasy IV.  Then you can buy Nostalgia and understand why it is that geriatrics, like myself, get such a kick out of it. 

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